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Hi ! i'm Charles.

Drawn and committed to innovative projects that will fulfill my thirst to learn new things.

Game Designer

This website is available in (clickable link) :

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Latest Work

Code de la Rue

Game Designer & Project manager

As part of a call for tenders from Toulouse town hall, we worked on the creation of a video game aimed at promulgating and teaching the "Code de la Rue" to Toulouse residents.

To meet this demand, I joined a team of 8 members where I held the roles of Project Manager, Puzzle Designer and Data Extractor.

My main missions included project management, puzzle design and data extraction and sorting.

(English version in development)

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Projects

Losing Grip

Game Designer & Project manager

Losing grip is my final degree project. It's a Fast-FPS where the goal is to go through levels as quickly as possible.
Using Oxytos an artifact allowing you to navigate the game using a grappling hook.

What I worked on :

  • Establish and maintain workflow to help me and the team work on the game

  • Designing and prototyping Mecanics around our Grappling Hook

  • Planning and Documentation

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Team Size : 5

Production time : 1 year

Engine : Unreal Engine 5.2

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Warped | Survival

Game Designer & Developer

Warped | Survival is a personal project. It's a Plateformer 2D, where the goal is to survive as long as possible.

What I worked on :

  • Establish and maintain workflow to help me and the team work on the game

  • Designing and prototyping Mecanics exploring MetroidVania genre

  • Planning and Documentation (GDD + FSO)

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Production time : 2 weeks

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Engine : Unreal Engine 5.2

The Back Lab

Game Designer & Level Designer

The Back Lab is an Adventure game. Your goal is to escape from the lab using a mysterious gravity gun that will help you throughout your exploration.

What I worked on :

  • Establish and maintain workflow to help me and the team work on the game

  • Designing and prototyping Mecanics around our Physics / Gravity Gun

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Team Size : 4

Production time : 1 month

Engine : Unreal Engine 4

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Shifting Shadows | The flashlight

Game Designer & Developer

Shifting Shadows is a VR game project. It's a puzzle game, where the goal is to resolve the enigmas to discover where you are.

What I worked on :

  • Establish and maintain workflow to help me and the team work on the game

  • Designing and prototyping Mecanics exploring MetroidVania genre

  • Planning and Documentation

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Production time : 1 month

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Engine : Unity 2023

Team Size : 4

Game Jam

Baby Killer

Global Game Jam 2024

Baby Killer is a survival game where you find yourself locked in a cellar, chased by a killer. The only problem is your child won't stop crying. Seeing you writhe in pain seems to calm him down. Will you be able to survive ?

What I worked on :

  • Designing and prototyping Mecanics in a limited time

  • Create a tutorial for the game

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Team Size : 4

Production time : 2 Days

Engine : Unreal Engine 5.2

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Narrative Design

LEAGUE OF LEGENDS

CREATING A CHAMPION DESIGN

I worked on the creation of a fictive League of Legends Champion.

What I worked on :

  • Creating a Lore which could work with the actual Runeterra History.

  • Designing Abilities and Illustration for both the kit and the character

  • Worked on a presentation using graphic element of Riot Game website

Production time :  2 Days

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Skills

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Game Design

My Primary Skill, supported by solid learning acquired during my years of study as well as a solid intuition for mechanics and systems.

Level Design

I worked with Level Design in a variety of context, from plateformers to 3D landscaping.

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Unreal Programming

Having Shipped games with both Unity and Unreal Engine, I do like to get my hand dirty in-engine. That said, i do have a better understanding of the Unreal Engine environnement

Project Management

I've taken a leading role on multiple small projects, combined with a solid understanding of scopes and organizational methods.

About Me

Living in Toulouse, France, I learned Knowledge about Game Design and general video game development during a 3-year bachelor's degree.

I think of games as a new way to provoke a player to a new way of thinking, expose them to unfamiliar ideas.
I'm fascinated by the impact games can have and already have on our society and the future generation.


Video games allowed me to learn fundamental things about our society and life in general, and I'm drawn to projects that can help to do so.

When I'm not working, I love to play multiplayer games and story games, listen to music, cook, and spend time learning new cultures.

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